GENERAL RULES:

The Captains’ Meeting will begin promptly at 8:00AM on Saturday, April 8th.

Teams will compete with 3 men and 3 women. If schools cannot satisfy this, teams of

uneven numbers will be allowed to compete but their scores will not factor into the

results.

A J&J pair will complete any event or portion of an event that requires a pair of

competitors.

We have 7 singles events. One competitor will compete in 2 events.

Appropriate foot and leg protection must be worn for splitting and chopping events.

Chaps and hard-hat with eye and hearing protection must be worn for all chainsaw

events.

All timed events start on 3-2-1-GO, with axes on wood until the count of 1.

Penalties are at the head judge’s discretion.

No cussin’; this is a family show.

Disqualifications will occur for unsportsmanlike behavior but are not used for procedural

infractions.  Appropriate time penalties are used for those.

And lastly, have fun and be safe!

 

EVENTS:

 

SINGLES:

Single Buck

Chainsaw Disc Stack

Chain Throw

Obstacle Course

Dry Land Log Birling

Super Swede

Pole Climb

DOUBLES:

Horizontal Chop

Vertical Chop

Cross-Cut to Death

TEAM:

Cross-Cut Saw

Bow Saw

Pulp Toss

In the Woods Relay

Packboard/Waterboil Relay

Mystery Event

 

SINGLES EVENTS: All team members must compete in at least one singles event.

Single Buck: The competitor must saw through a log using a crosscut saw. If the cookie

breaks off while sawing the competitor can finish the cut. If the competitor cuts out, a

new cookie must be made. A starting groove of 6 inches for the first competitor and

increasing as the diameter of the wood increases will be allowed. Wood size will be

around 16” – 18” pine.

Chainsaw Disk Stack: The competitor must cut as many discs from a standing block as

he/she can in 3 minutes. Each competitor will be given 18 inches of a 6×6 squared wood

to cut. Only discs on the top of the block when time is called will count. Cookies may not

be touched or adjusted. Teams will provide their own chainsaws. In the event of a tie,

time will be used as a tiebreaker.

Birling: This event will be a double elimination event. The purpose of this event is to

cause your fellow birler to lose his/her balance and fall of the log. No biting, pushing,

shoving, kicking, or shouting harsh words to your competitor. Each competitor will be

pitted against his or her opponent based on wood number, which will be drawn at the

captain’s meeting before the start of the meet. The winner of each heat will advance

forward and the loser will be moved to the loser’s bracket. At the judge’s discretion, if

the two competitors appear to hit the ground at the same time, that fall will be done over.

The log will be stopped until both competitors signal they are ready to start. Each match

will be the winner of 2 out of 3 falls and the scoring will be based on the level to which

competitors advance through the draw.

Chain Throw: Each school will provide their own spring steel surveyors chain, which

must be two chains in length (132 feet/40meters). Each competitor will begin with a fully

coiled and thrown chain, which will be laid out in a straight line. Before completion of

the layout, the competitor will tell the judge if that layout will be scored, or if they would

like to layout the chain after coiling and throwing. Upon completion of the layout the

competitor will coil and throw the chain for time. Time will begin 3-2- 1-GO and after

GO the competitor may touch the chain. Time ends when the coiled and thrown chain hits

the ground and the competitor calls time. Completed coils must be tight, circular coils

which have both ends securely tied. The judge will add time penalties accordingly.

Obstacle Course (tire flip, quarter split, axe throw, obstacle pole): The competitor

will start by flipping a skidder tire from behind a start line until it clears the finish line.

They will then quarter split one piece of wood, so that there are 4 complete sticks with a

part of the dot showing. They will then throw an axe at the axe throw target until the axe

sticks. If the axe doesn’t stick after five throws, the competitor will move on to the next

portion of the event. Then, the competitor will run to an inclined sawing stanchion, safely

mount the stanchion from behind a line on the ground, and complete one bow saw

cookie. If the competitor cuts out, a new cut must be made. If the cookie breaks and the

competitor can finish the cut to make a complete cookie, the cut is good. Time will be

called as soon as the bow saw cookie is complete.

Pole Climb: Time starts with 3-2- 1-GO. Prior to go, no part of the competitor’s body or

hand rope may be touching the pole. Competitors may use a hand rope if they choose.

Time ends when the competitor rings the bell at the top of the pole. All climbers must be

on belay throughout the climb. Climbers must climb down the pole.

Super Swede: This event will consist of 3 bow saw cuts on 8X8 squared wood. Time

starts with 3-2- 1-GO. If the competitor cuts out, a new cut must be made. If the cookie

breaks and the competitor can finish the cut to make a complete cookie, the cut is good.

Time will be called when 3 complete cuts have been made.

DOUBLES EVENTS: All doubles events must be completed by one man and one

woman as partners.

Horizontal Chop: 2 competitors must each chop through a block of wood. Each team

will be given 2 squared blocks, one 8×8 and one 6×6, and they can decide which

competitor chops which block. The second chopper cannot start chopping until the 1 st

chopper has severed his/her block completely. Time stops when the 2 nd chopper has

broken through his/her block. Competitors who break their block with anything other

than their axe are subject to time penalties. Fastest combined time wins. Blocks not

completely severed will be assessed a time penalty.

Vertical Chop: Two competitors share one large round log, 10” to 11” in diameter. Each

chopper will chop one side. Once the 1 st chopper signals for the 2 nd chopper to begin, the

1 st chopper may not resume chopping. At the discretion of the head judge, the 1 st chopper

may be called back in the event of fatigue or safety. Time stops when the wood is

completely severed. Each chopper is responsible for half of the block.

Crosscut to Death: Two competitors will cross cut for two minutes. The goal will be to

cut as many complete cookies as possible from 24” of clear 8×8. Time will start with 3-2-1-GO, and will be stopped after two minutes have passed. If a cookie breaks off while sawing, the cut may be finished, and that cookie will count in the total. If the pair is in the

middle of a cookie when time is stopped that cookie will not count in the total. Chains,

binders, and teammates may be used to secure the log.

TEAM EVENTS: all pairs in team events must be Jack and Jill.

Crosscut Saw: Each pair must make 3 cuts on 8×8 wood. If a cookie breaks off while

sawing, the cut may be finished. If the competitors cut out another cut must be made.

Time stops when the last cookie leaves the log. Teams will be given 18” to complete their

9 cuts. Chains, binders, and teammates may be used to secure the log.

Bow Saw: 1 cookie per competitor must be completed in this event. If the cookie breaks

off while sawing the cut may be finished. If the competitor cuts out another cut must be

made. Time stops when the last cookie leaves the log. Teams will be given 12” to

complete their 6 cuts on 8×8 squared wood. Chains, binders, and teammates may be used

to secure the log. Teams are allowed to have a team member set the saw for the sawyer.

Pulp Toss: A team must compete with 3 members at each end of the throwing pit.

Competitors will each throw 4 pieces of pulpwood. Women’s weight pulp will be thrown

in pits 17-18’ long. The score is counted when any part of the pulp lies between the

stakes after all logs have been thrown and come to rest. A total of 48 sticks are necessary

to complete this event. If a competitor picks up a moving log, the next throw will not

count. If the competitor crosses the plane while throwing a warning will be given, and a

second foot fault offense will result in that throw not counting. Competitors must be

behind the plane but not necessarily between the stakes. Each piece must be pulled back

far enough to break the plane before it is thrown, but does not need to be between the

stakes. Any throws made before all pieces are within the plane or beyond the stakes

won’t be counted. The event has a 10-minute time limit.

In the Woods Relay: In this event, one pair will begin by throwing 4 pieces of pulp

across a distance. The first person will start at point A and will throw the pulp through the

woods to point B. The second person will start at point B and throw the pulp through the

woods to a line at Point C. Pulp hooks may be used to aid in throwing. The second pair

will attach a provided twitch rope/cable and drag a log a set distance from point D to

point E. The last pair will roll the twitch log through the woods to a deck, and deck the

log up. Cross-hauling in a forward direction will not be allowed. Be prepared for events

to take place in the woods. Time starts with 3-2- 1-GO, and ends when the log is in the

cradle.

Packboard/Waterboil Relay: Each team must compete with all 6 members. Competitors

will provide their own two waterboil tools (2 hatchets or a hatchet and a knife),

packboard, rope, and frying pan. We will provide cedar and matches. One team member

must lash the two cutting tools, blanket, cedar, frying pan and matches to a pack board.

Three matches may be secured to a hatchet but no other items may be touching before the

event starts. The 1 st competitor will tie up the packboard and run to the 1 st exchange. The

competitors will continue to pass the pack off at the designated exchange areas. The 5 th

competitor will cross the finish line with the pack where the 6 th competitor will be waiting

to commence the waterboil portion of the event. The 5 th and 6 th competitors will build the

fire and must also be a jack and jill pairing. THE PACK CANNOT BE HANDED OFF

OR CROSS THE FINISH LINE UNLESS ALL ITEMS ARE SECURELY TIED TO IT.

NO CARRYING ITEMS DURING THE RACE!

Using the cedar provided, the two tools and matches the competitors are required to boil a

can of soapy water. Competitors will be allowed cookies to split or build on. The

competitors are given 3 matches and the judge will provide additional matches one at a

time. Time starts when the 1 st competitor starts lashing the pack and the time ends when

the water boils over. If the water spills out prior to boiling over another can will be

provided by the judge. No lids may be used to cover the cans. 20 minute time limit.

Mystery Event: The mystery event will not be scored for points and will take place at

the end of the day.