{"id":2262,"date":"2015-11-24T23:34:18","date_gmt":"2015-11-25T04:34:18","guid":{"rendered":"http:\/\/web.colby.edu\/cogblog\/?p=2262"},"modified":"2017-06-27T14:20:45","modified_gmt":"2017-06-27T18:20:45","slug":"top-reasons-why-you-should-not-quite-playing-video-games","status":"publish","type":"post","link":"https:\/\/web.colby.edu\/cogblog\/2015\/11\/24\/top-reasons-why-you-should-not-quite-playing-video-games\/","title":{"rendered":"Top reasons why you should NOT quit playing video games"},"content":{"rendered":"<p>There are 1.23 billion people worldwide who spend an hour a day, on average, playing video games, reported by Time.com. I used to be one of those game players when I was in elementary school. However, my parents enforced me to quit playing games by setting up strict time limits, and even locked the computer with a password that I have never successfully cracked. My parents are not the only ones who are of the belief that playing video games is not beneficial at all, but a waste of time. Searching \u201cvideo game playing\u201d on Google, the top 10 search results are on how to quit playing video games and why video games can ruin one\u2019s life. On the contrary, recent bestseller books and psychology studies argued against this common belief that playing video games is in fact not a total waste of time. When people play games, they are \u201cwholeheartedly engaged in creative challenges,\u201d said Jane McGonigal, a game designer and bestseller author, cited in <a href=\"http:\/\/time.com\/4051113\/why-playing-video-games-can-actually-be-good-for-your-health\/\">Time.com<\/a>.<\/p>\n<p><a href=\"http:\/\/web.colby.edu\/cogblog\/files\/2015\/11\/tumblr_m37u0ydZOj1qjr1fyo1_500.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-2263\" src=\"http:\/\/web.colby.edu\/cogblog\/files\/2015\/11\/tumblr_m37u0ydZOj1qjr1fyo1_500.jpg\" alt=\"tumblr_m37u0ydZOj1qjr1fyo1_500\" width=\"500\" height=\"500\" srcset=\"https:\/\/web.colby.edu\/cogblog\/files\/2015\/11\/tumblr_m37u0ydZOj1qjr1fyo1_500.jpg 500w, https:\/\/web.colby.edu\/cogblog\/files\/2015\/11\/tumblr_m37u0ydZOj1qjr1fyo1_500-150x150.jpg 150w\" sizes=\"(max-width: 500px) 100vw, 500px\" \/><\/a><\/p>\n<p><!--more-->McGonigal argued that game playing can induce a \u201creal sense of optimism\u201d of being able to improve and succeed when engaging with difficult problems due to the desire to win. She also mentioned that some psychological studies have shown that reward pathway, which is associated with motivation and goal orientation, and the hippocampus, which is involved in memory and learning, are activated when playing games. McGonigal\u2019s theory is supported by previous studies that action video game playing can improve visual and attentional skills (Green, C. S., &amp; Bavelier, D. (2003) cited in Boot et al. (2008)). A study by Boot et al. (2008) tried to replicate and extend the result by examining the difference between gamers and non-gamers, and whether a wider range of cognitive functions including attention, memory, and executive control can be enhanced by video game playing.<\/p>\n<p>The study was divided into two parts. The first part studied the cognitive difference between expert gamers (played games for seven or more hours a week in the past two years) and non-gamers (played games for 1 hour or less a week in the past two years). The cognitive performance of participants was evaluated by (1) visual and attentional tasks, (2) spatial processing and spatial memory tasks, and (3) executive function tasks. The second part of the study researched whether game practice can improve cognitive performance among non-gamers who were asked to practice one of three different games (Medal of Honor (action game); Tetris (puzzle game); Rise of Nation (strategy game)). Their performance was examined using the same three cognitive tasks in the first part of the study before, during, and after game practice.<\/p>\n<div style=\"width: 310px\" class=\"wp-caption alignnone\"><a href=\"http:\/\/tetrisgamez.org\/games\/images\/originaltetris.gif\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/tetrisgamez.org\/games\/images\/originaltetris.gif\" alt=\"\" width=\"300\" height=\"296\" \/><\/a><p class=\"wp-caption-text\">Tetris http:\/\/tetrisgamez.org\/games\/images\/originaltetris.gif<\/p><\/div>\n<p>The result indicated that experts outperformed non-gamers in all cognitive tests. Experts were able to track objects moving at greater speed and switch between tasks more quickly. Their higher accuracy rate and faster response time demonstrated their better multi-tasking and attentional control ability, which helped them outperform in a broad range of memory, attention and executive control tests. No cognitive improvement of video game practice was found in different cognitive tests except for that mental rotation performance was improved from playing Tetris.<\/p>\n<p>Why a broad range of cognitive functions, but not specific ones were better in expert game players? Boot et al. (2008) hypothesized that video game training encourages \u201cflexible strategies\u201d that the complexity of goals in modern video games requires gamers to constantly switch attention between different tasks. The ability of attentional control is trained which can be applied to a variety of cognitive tasks. Another possible hypothesis is game constantly provides novel situations, for example, tracking enemies moving in different ways at different speed. The novel situation requires gamers to apply the same skills in a variety of contexts. The application of skills in different contexts means constant retrieval practice which improves metacognition of gamers so that a broad range of cognitive functions are improved.<\/p>\n<p>Why only little improvement seen in non-gamers? Though previous studies of (Green, C. S., &amp; Bavelier, D. (2003) cited in Boot et al. (2008)) demonstrated that only 10 hours of training were needed to achieve significant cognitive improvement in non-gamers, Boot et al. (2008) argued it might require more hours of training to see any cognitive transfer. Boot et al. (2008) also mentioned that there might be a self-selection effect in expert gamers, who may have an inborn cognitive strength which help them succeed. People without the strength may have already quit playing games.<\/p>\n<p>Though Boot et al. (2008) did not answer why cognitive functions in gamers are globally improved, Boot et al.\u2019s study (2008) raised up several questions which may be interesting for future research, such as whether the enhanced cognitive ability in gamers has a correlation with real world task performance.<\/p>\n<p>To date, game research is a promising field that game companies are investing in cognitive training games. Popular brain training games such as Lumosity advertise to be entertaining and cognitively beneficial.<\/p>\n<div style=\"width: 640px\" class=\"wp-caption alignnone\"><a href=\"http:\/\/static1.squarespace.com\/static\/52212717e4b02da2a908fced\/t\/52d39a6ce4b075f75c5fbd91\/1389599341372\/lumosityattention\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/static1.squarespace.com\/static\/52212717e4b02da2a908fced\/t\/52d39a6ce4b075f75c5fbd91\/1389599341372\/lumosityattention\" alt=\"\" width=\"630\" height=\"559\" \/><\/a><p class=\"wp-caption-text\">Lumosity http:\/\/static1.squarespace.com\/static\/52212717e4b02da2a908fced\/t\/52d39a6ce4b075f75c5fbd91\/1389599341372\/lumosityattention<\/p><\/div>\n<p>Surely, the statistics of \u201c1.75 billion minutes a day playing Candy Crush in the world\u201d sounds astonishing, but if game playing is proved to work, I would definitely invest in game playing.<\/p>\n<p>If you want to learn more about the cognitive effects of video game playing, free free to check out <a href=\"http:\/\/web.colby.edu\/cogblog\/2015\/11\/24\/2270\/#more-2270\">this blog post<\/a>\u00a0and the <a href=\"http:\/\/www.sciencedirect.com\/science\/article\/pii\/S0001691808001200\">original paper<\/a> of the study.<\/p>\n<p style=\"text-align: center\">References<\/p>\n<p>Berenson, Tessen. &#8220;Why Playing Video Games Can Actually Be Good for Your Health.&#8221;\u00a0<i>Time<\/i>. Time, 26 Sept. 2015. Web. 24 Nov. 2015.<\/p>\n<p>Boot, W. R., Kramer, A. F., Simons, D. J., Fabiani, M., &amp; Gratton, G. (2008). The effects of video game playing on attention, memory, and executive control.\u00a0<i>Acta psychologica<\/i>,\u00a0<i>129<\/i>(3), 387-398.<\/p>\n<p>&nbsp;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>There are 1.23 billion people worldwide who spend an hour a day, on average, playing video games, reported by Time.com. I used to be one of those game players when I was in elementary school. However, my parents enforced me to quit playing games by setting up strict time limits, and even locked the computer [&hellip;]<\/p>\n","protected":false},"author":4525,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"ngg_post_thumbnail":0,"footnotes":""},"categories":[80216,80215],"tags":[130346,217221],"_links":{"self":[{"href":"https:\/\/web.colby.edu\/cogblog\/wp-json\/wp\/v2\/posts\/2262"}],"collection":[{"href":"https:\/\/web.colby.edu\/cogblog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/web.colby.edu\/cogblog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/web.colby.edu\/cogblog\/wp-json\/wp\/v2\/users\/4525"}],"replies":[{"embeddable":true,"href":"https:\/\/web.colby.edu\/cogblog\/wp-json\/wp\/v2\/comments?post=2262"}],"version-history":[{"count":9,"href":"https:\/\/web.colby.edu\/cogblog\/wp-json\/wp\/v2\/posts\/2262\/revisions"}],"predecessor-version":[{"id":3688,"href":"https:\/\/web.colby.edu\/cogblog\/wp-json\/wp\/v2\/posts\/2262\/revisions\/3688"}],"wp:attachment":[{"href":"https:\/\/web.colby.edu\/cogblog\/wp-json\/wp\/v2\/media?parent=2262"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/web.colby.edu\/cogblog\/wp-json\/wp\/v2\/categories?post=2262"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/web.colby.edu\/cogblog\/wp-json\/wp\/v2\/tags?post=2262"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}